The Effect of a guidance program using educational games on developing self-esteem and developing problem
Sahar Farhan Moqbil Al-Musaidi
Volume 3, Issue 3
Description
Description
Abstract: This study aimed to investigate the effect of a guidance program using educational games in developing self-esteem and developing problem-solving skills among third-grade students in the Directorate of Education of the Basira District. The study sample consisted of (24) third-grade students in the Maryam Al-Batoul Mixed Basic School, which It is affiliated with the Basira Major General, Tafila Governorate. To achieve the objectives of the study, a guidance program was built based on educational games, a measure of problem-solving skill was prepared, and a tool was used to measure self-esteem, and they were applied as pre-, post-, and follow-up measures. The results indicated that there was a statistically significant difference at the level (α≤0.05) in the level of self-esteem and problem-solving skill between the two groups in favor of the experimental group.
Keywords: Educational games, self-esteem, problem solving.
ISSN Online: 3006-7286
Impact Factor: 1.705
International Jordanian Journal Aryam for Humanities and Social Sciences is an IJJA publishing journal committed to providing a platform for outstanding scientists and researchers to present their findings for the advancement of Humanities and Social Sciences. It is issued by the Jordanian Center for Research and Studies.
ISSN Online (3006-7286) is sequential with ISSN Online (2706-8455).
The journal’s website supported the Arabic language with ISSN number (2706-8455) from 2019 to 2023 and began supporting the English language in 2024 with ISSN number (3006-7286).
ISSN 3006-7286
